The EyeCue System: A Prototype for the Next Generation of Educational Technology
PATRICK J. FITZGERALD, T M Buie, Michael Cuales · 1998
As designers of interfaces for multimedia learning technologies of the future, we are charged with the immense task of building systems that most effectively leverage emerging interface paradigms in education and game design, diverse approaches to how the brain learns, and the rapid developments in digital technology. These future systems will have tremendous power, featuring new forms of input/output devices, artificial intelligence, interactive 3-D real-time immersive environments, animated intelligent agents, and continuously updating contextually customized libraries of text, images and animations that present themselves in a just in time manner (Fitzgerald & Lester, 1997). What will this educational software of the future look like? How will it function? This paper introduces a vision for how one of these systems might work and the design parameters involved in developing the EyeCue System, a interdisciplinary project under development at at North Carolina State University.