Integrating Direct3D Programming into Computer Science Curriculum
Delin Tan, Shou‐Hsuan Stephen Huang · 2008
In recent years, computer graphics and game programming has become a popular topic among students. We propose a course that uses Microsoft DirectX as the platform for teaching undergraduate computer graphics. This course can be taught in a one-semester undergraduate course with a data structure course as prerequisite. The design of the course is described in the paper.