An Algorithm for Solving S -Games and Differential S -Games

Jerzy Andrzej Filar, Thirukkannamangai E. S. Raghavan · SIAM Journal on Control and Optimization · 1982

We present an algorithm for solving S-games. Our algorithm can be used to compute approximately the value of the game as well as $\varepsilon $-optimal strategies of the two players. For games with similar structure to S-games which do not necessarily possess a value, the algorithm can sometimes be used as a heuristic procedure for determining the existence of a minimax solution. Further, it is shown that a certain simple class of differential games (we call them “differential S-games”) can be viewed as static games and solved by the above procedure.

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