Gauntlet
Tiago Martins, Christa Sommerer, Laurent Mignonneau, Nuno M. R. Correia · 2008
In this paper we present a wearable user interface for ubiquitous gaming activities, discussing the design choices that led to the implementation of a first, fully functional prototype. The Gauntlet takes the form of an unobtrusive arm piece that allows gestures and manipulation of real objects to be included as game-play elements. When paired to a mobile device it can be used ubiquitously, without need of a location-dependent hardware framework. Public demonstration of the prototype by means of an interactive installation has allowed us to conduct observations of its usage and achieve preliminary conclusions on our approach.