Ray tracing is the future and ever will be...

Alexander Keller, Tero Karras, Ingo Wald, Timo Aila, Samuli Laine, Jacco Bikker, Steven D. Gribble, Won‐Jong Lee, James McCombe · 2013

The primary objective of this course is to present a coherent summary of the state of the art in ray tracing technology. The course covers the most recent developments and practical aspects of the parallel construction of acceleration data structures and traversal of such acceleration data structures using highly parallel processors, including a discussion of divergent code paths and memory accesses as well as occupancy. Ray tracing in real-time games is considered one of the main application opportunities, but an important part of the course focuses on hardware for ray tracing applications in mobile platforms.

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