Quasi-regular tessellation of hexagons

Branko Kaučič, Borut Žalik · 2001

An algorithm for quasi-regular hexagon tessellation of uniformly distributed points is presented. At first, the needed definitions and notations are introduced. Then, the algorithm for the tessellation, based on "laying-down the sticks" analogy, is given. Finally, the estimation of the algorithm time complexity is done.

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