Discovering 3D Surface Information Values from Gameplayers

Priyesh N. Dixit, G. Michael Youngblood · IEEE Computer Graphics and Applications · 2009

A novel algorithm discovers surface information values from collected player data. Designers can use this information to place artifacts so as to improve or obscure observation, as intended. In a validation user study that implemented this approach, players viewed 84 percent of artifacts placed in high-value information locations.

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