Simulating the Coalescence and Separation of Bubble and Foam by Particle Level Set Method

Ryo Shimada, Sejuti Rahman, Yoichiro Kawaguchi · 2008

In this paper, we present a physics-based computer graphics technique for simulating and rendering foams and bubbles floating on the calm surface of fluid. We integrate rendering of bubble and foam, fluid simulation and the interactions between them to create the appearance of realistic liquids. As a whole, the animation of bubble that floats on the surface of fluid becomes possible by the technique of this research.

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