The use of functional L-systems for scenario generation in serious games

Glenn A. Martin, Charles E. Hughes, Sae Lynne Schatz, Denise M. Nicholson · 2010

So called "serious games" have used games (in a sense, virtual environments) for reasons other than entertainment. Particularly within the training community, they have garnered increasing attention over recent years. However, means of generating new scenarios that have increased training effectiveness has continued to be lacking. Because creating new scenarios is a time-intensive and costly exercise. existing scenarios are commonly reused with only minor changes, a practice that can hamper training effectiveness over time.

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