Grid-free out-of-core voxelization to sparse voxel octrees on GPU

Martin Pätzold, Andreas Kolb · 2015

In this paper, we present the first grid-free, out-of-core GPU voxelization method. Our method combines efficient parallel triangle voxelization on GPU with out-of-core technologies in order to allow the processing of scenes with large triangle counts at a high resolution. We directly generate the voxelized data in a sparse voxel octree (SVO) representation, without any intermediate grid structure ("grid-free"). We apply triangle preprocessing and avoid atomic operations, thus leading to an optimized balanced GPU workload and efficient parallel triangle processing. Compared to existing out-of-core CPU approaches, we manage a proper handling of voxel attributes, i.e. all triangle attributes contributing to a voxel are accessible when calculating the voxel attribute.

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