Towards optimal play Fanorona
Heriniaina Andry Raboanary, Toky Hajatiana Raboanary, Julien Amedee Raboanary · 2015
When a game can be played at perfect-play level by an Artificial Intelligence engine, it is possible to reach the theoretical value of a position. If the opponent is a “perfect player” as well, there is nothing more that could be done. But, when playing against human player, we can try to achieve more than the theoretical value. What we propose here are some techniques, in particular an algorithm named WINIMAX, to increase the win probability of a perfect play engine against a human player.