Second Workshop on Digital Media and its Application in Museum & Heritage - TOC

2007

To simulate cloth fast, we present a fast processing constraint method on the constrained particle-based model. The strict constraint, limiting the tensile length of the stretch and shear connections, makes the cloth animation have more characteristic of cloth than that of rubbery. The most important, a fast pruning method based on the strict constraint is presented to prune most of the unwanted particles in self-collision detection, which improves the efficiency of cloth animation much.

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