3D Volume Clipping Based on Distance Field
Kai Xie, WenMao Yu, HuoQuan Yu, Peng Wu, Tao Li, Minfang Peng · 2011
This paper proposes a 3D volume clipping method based on volume distance field, which is suitable for texture-based volume rendering and exploit per-fragment operation on the graphics hardware to implement clipping. High frame rates are achieved and therefore interactive explorations and clippings of volume data are supported.