Game bot identification based on manifold learning

Kuan-Ta Chen, Hsing-Kuo Pao, Hong-Chung Chang · 2008

In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generally, the gaming community disapproves of the use of game bots, as bot users obtain unreasonable rewards without corresponding efforts. However, bots are hard to detect because they are designed to simulate human game playing behavior and they follow game rules exactly. Existing detection approaches either disrupt players' gaming experiences, or they assume game bots are run as standalone clients or assigned a specific goal, such as aim bots in FPS games.

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