Three RoboCup Simulation League Commentator Systems

Elisabeth André, Kim A. Binsted, Kumiko Tanaka‐Ishii, Sean Luke, Gerd Herzog, Thomas Rist · 2000

Three systems which generate real-time natural language commentary on the RoboCup simulation league are presented, and their similarities, differences and directions for the future discussed. Although they emphasize different aspects of the commentary problem, all three systems take simulator data as input, and generate appropriate, expressive, spoken commentary in real time. Keywords: natural language generation, game analysis, face animation. Introduction Here we present three RoboCup simulation league commentator systems: Rocco, from DFKI; Byrne, from Sony CSL; and MIKE, from ETL. Together, the three systems won the scientific award at RoboCup'98 (Asada 1998) for making a significant and innovative contribution to RoboCup-related research. Soccer is an interesting test domain because it provides a dynamic, real-time environment in which it is still relatively easy for tasks to be classified, monitored and assessed. Moreover, a commentary system has severe time restrictio...

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