Experiments with QoS-Aware Gaming-on-Demand Service

Jukka‐Pekka Laulajainen, Tiia Sutinen, Sari Järvinen · 2006

This paper presents experiments with an adaptation architecture for a novel client-server based broadband gaming solution, a gaming-on-demand service. The adaptation solution was implemented to an experimental gaming-on-demand setup to evaluate its advantages by measuring adaptation performance under emulated real world network conditions. The obtained results show that the gaming-on-demand service performance is improved significantly when the adaptation solution is used

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