Reconfigurable Designs for Ray Tracing

Tim Todman, Wayne W. Luk · Field-Programmable Custom Computing Machines · 2001

We describe a feasibility study into using reconfigurable hardware for real-time ray tracing. The study includes mapping time-consuming parts of the algorithm into hardware, and transforming the algorithm following a breadth-first approach to improve system performance when the host bus is slow. We also examine the application of runtime reconfiguration, and estimate the reconfigurable resources required for animating complex scenes.

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