Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures
Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang · IEEE Computer Graphics and Applications · 2008
This system represents furry surfaces as nonuniform layers of texture slices, automatically adjusting the layers to achieve efficient, high-quality rendering. It employs layered shadow maps to simulate self-shadowing. Interactive tools let users intuitively create and edit furry objects and instantly view the rendered objects.