A 3D skewing and de-skewing scheme for conflict-free access to rays in volume rendering

Daniel Cohen‐Or, Arie E. Kaufman · IEEE Transactions on Computers · 1995

We extend a 2D linear skewed memory organization to 3D and introduce the associated de-skewing scheme designed to provide conflict-free access to projection rays of voxels for use in a volume rendering architecture. This is an application of a 3D linear skewing scheme which supports real-time axonometric projection from 26 primary orientations.>

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