A Propagation of Virtual Space Information Using a Peer-to-peer Architecture for Massively Multiplayer Online Games

Shin Ito, Hiroshi Saitō, H. Sogawa, Yoshito Tobe · 2006

The spread of Massively Multiplayer Online Game (MMOG) which is the multiplayer playing game in virtual space via the Internet is the one of major topic in today’s Internet. A typical architecture of MMOG is based on a client-server (C/S) model. Because of the traffic that concentrates at the server, the response time between the server and clients is being increased. In this paper, to overcome this problem, we propose a novel method of propagating information of clients using peer-to-peer (P2P) multicast. In the proposed method, the clients can send their information without broadcasting to each other.

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