RTS Games as Test-Bed for Real-Time AI Research

Michael Buro, Timothy Furtak · 2003

This article motivates AI research in the area of real‐time strategy (RTS) games and describes the road‐map and the current status of the ORTS project whose goals are to implement an RTS game programming environment and to build AI systems that eventually can outperform human experts in this popular and challenging domain.

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