A Case Study: Designing an App
Carlo Chung · Apress eBooks · 2011
Just like the next top-paid app in the app store, we need some good ideas to start with. The good idea we are going to use for this book example is a drawing app. We call it TouchPainter. It is simple yet comprehensive enough to showcase many design patterns and best practices. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.