Embedded Microworlds for a Multiuser Environment

Carol Strohecker · 1995

This paper describes a possible set of software learning activities called "microworlds." The microworlds could be stand-alone "construction kits" for single users or teams of users, or located as pockets of activity within a networked multiuser environment. The design of the microworlds is such that exchanges of objects between the microworlds and of ideas among the users enhance the power of the kits as environments for learning. The microworlds described here are for learning about an aspect of motion study, balance. They are also for learning about an aspect of topology, the spatial relationships between vertexes, edges, and faces of three-dimensional shapes. Users construct dinosaur skeletons and mobiles for experiments with balance, and polyhedra for explorations in topology. The mobiles in changed scale can become items of jewelry, and the polyhedra in changed scale can become landscapes along which the dinosaurs can teeter. This paper describes a possible set of software learning activities called "microworlds." These microworlds could be functional as stand-alone "construction kits," useful as learning environments for single users or for teams of users. The microworlds could also be implemented as pockets of activity within a networked multiuser environment. Connection to a thematically related MUD-style context would provide continuity and built-in possibilities for young people to work collaboratively.

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