Proteus – Semi-Automatic Interactive Structure-from-Motion

Malte Schwarzkopf, Christian Richardt · 2009

Proteus is a semi-automatic structure-from-motion implementation that makes it straightforward – even for novice users – to obtain 3D models of real-world objects from digital video sequences. This is facilitated by the user tracing object outlines in key frames of the video. The process of doing so is supported by a novel guidance technique that interactively “snaps ” the annotations to object outlines. As a result, Proteus can be used for rapid interactive capture of 3D models that can be used in virtual and augmented reality scenarios such as computer games, online worlds and urban modelling. 1

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