A New Step for Artificial Creatures

Nicolas Lassabe, Hervé Luga, Yves Duthen · 2007

In this article, we present our research on the evolution of morphology and behavior of complex creatures in virtual environments. We propose to study the evolution of creatures faced with different situations from crawling and walking to more complex activities like climbing and skating. Our creatures use solid 3D blocks and graphtals like Karl Sims' creatures and a new type of controller based on classifier system. The results constitute a new step toward creatures adapted to more complex environments

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