Moving around in virtual space with spider silk

Ping-Hsuan Han, Da-Yuan Huang, Hsin-Ruey Tsai, Po‐Chang Chen, Chen-Hsin Hsieh, Kuan-Ying Lu, De-Nian Yang, Yi‐Ping Hung · 2015

With the recent advances of wearable I/O devices, designers of immersive VR systems are able to provide users with many different ways to explore the virtual space. For example, Birdly [Rheiner 2014] is a flying simulator composed of visual, auditory, and smell feedback that can provide the user a compelling experience of flying in the sky. SpiderVision adopts a non-see-through head-mounted display (HMD) and two cameras with opposite directions to provide the user a front-and-back vision [Fan et al. 2014]. Although the use of HMD is quite popular recently, moving around in a virtual space is not as easy as looking around in a virtual space, mainly because position tracking is more complicated than orientation tracking with state-of-the-art technologies. Our goal is to provide the user the first-person perspective and experience of moving around in 3D space like a super human -- jump high, glide off, fly with rope, teleport, etc., even without the position tracking technologies.

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