Teaching vs. 3D gaming in secondary school
Krunoslav Bedi, Nikolina Žajdela Hrustek, Ana Čorić · International Convention on Information and Communication Technology, Electronics and Microelectronics · 2011
Learning through games is fun. However, it is demanding for secondary school students to learn by means of developing their own game in 3D environment. One can believe that developing a 3D computer game is to be labeled as state-of-the-art activity considering the use of nowadays technologies — programming, graphic design, visual communication, e-learning, 3D modeling, rendering, animating etc. This paper shows the development of the game named Legenda o zmaju (Legend of the Dragon) by means of a wide scope of software. The purpose of the process is that students — via the clearly defined and challenging goal of developing a game of their own — acquire and hone their skills of programming, graphic designing, planning, cooperating in the project, organizing, critical evaluating and problem-solving, interpreting and visualizing the historical content and events in a creative and innovative way. Consequently, the purpose of the final product is educative by its nature as well. It was an attempt to present a part of the history of the town of Cakovec in a new, different and attractive way, i.e. an attempt to revive the legend of the town through an interactive 3D computer game.