Solving Continuous Action/State Problem in Q-Learning Using Extended Rule Based Fuzzy Inference Systems

Min-Soeng Kim, Ju-Jang Lee · Transaction on Control, Automation and Systems Engineering · 2001

Q-learning is a kind of reinforcement learning where the agent solves the given task based on rewards received from the environment. Most research done in the field of Q-learning has focused on discrete domains, although the environment with which the agent must interact is generally continuous. Thus we need to devise some methods that enable Q-learning to be applicable to the continuous problem domain. In this paper, an extended fuzzy rule is proposed so that it can incorporate Q-learning. The interpolation technique, which is widely used in memory -based learning, is adopted to represent the appropriate Q value fo r current state and action pair in each extended fuzzy rule. The resulting structure based on the fuzzy inference system has the capability of solving the continuous state and action problem in Q-learning. Also it can generate fuzzy rules via interacting with the environment without a priori knowledge about the environment. The effectiveness of the proposed structure is shown through simulation on the cart-pole system.

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