Utilizing Gravity in Movement-Based Games and Play

Perttu Hämäläinen, Joe Marshall, Raine Kajastila, Richard B. Byrne, Florian "Floyd" Mueller · 2015

This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related facets of user experience: realism, affect, challenge, movement diversity, and sociality. For each facet, we suggest new directions for expanding the field of movement-based games and play, for example through novel combinations of physical and digital elements.

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