3DAV integrated system featuring arbitrary listening-point and viewpoint generation

Mehrdad Panahpour Tehrani, Kenta Niwa, Norishige Fukushima, Yasushi Hirano, Toshiaki Fujii, Masayuki Tanimoto, Kazuya Takeda, Kenji Mase, Akio Ishikawa, Shigeyuki Sakazawa, Atsushi Koike · 2008

In this paper, we propose two novel methods for arbitrary listening-point generation for 3D audio-video (3DAV) integration in a large-scale multipoint cameras and microphones system with abilities to process, and display information of any recorded 3D scene in realtime. With this system, users are able to control their own viewpoint/listening-point position, freely. Arbitrary listening-point can be generated by either (i) ray-space representation of sound wave field (i.e. source sound independent) for multi frequency layers, or (ii) acoustic transfer function estimation (i.e. source sound dependent) and blind separation of sources of sounds. Arbitrary viewpoint generation is based on ray-space method, which is enhanced by using multipass dynamic programming for geometry compensation. Integration is done by either (i) ray-space representation of sound wave and image together, or (ii) integrating each camera video signal and acoustic transfer function of the same location as integrated 3DAV data. The prototype system of integrated audio-visual viewer achieves both good image and sound qualities with 15 frames/second.

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