Research findings from synthetic character research: possible implications for interactive communication with robots
Lynne E. Hall, Sarah N. Woods, Kerstin Dautenhahn · 2005
This work considers findings from synthetic character research using virtual learning environments. Children aged 8-11 years interacted with FearNot, a software package that deals with the social problem of bullying in schools. Following the interaction, children participated in classroom discussion forums, a method we have developed to assist children in verbalizing their views and perspectives. This approach enables the exploration of children's opinions of the software and the potential to derive design implications from a child-centred perspective. The relevance and appropriateness of the research approach taken in the present study for the design and interaction with robots is discussed.