The Research of Large-Scale 3D Scenes Rendering Optimization

Siyuan Chen, Guangshun Shi, Gang Li · 2009

The optimization for graphics rendering is important in VR applications. Many researchers have put a variety of rendering optimization, but these methods often have the limitations of the environment. Based on existing research works, this paper propose a common large-scale 3D scene rendering optimization method based on three levels of optimization strategies: the scene complexity, the complexity of objects and data communications. The experiment result shows that the method has a good performance, and applies to different scene types.

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