A framework for game engine based visualisations

Burkhard Claus Wuensche, Blazej Kot, Andrew Gits, Robert Amor, John Hosking, John Grundy · Swinburne figshare (Swinburne University of Technology) · 2005

Game engines are the core software component of video games and typically handle tasks such as rendering, game AI and collision detection between game objects. Due to the popularity of computer games, a huge amount of research has been devoted towards the development of game engines. In this paper we analyse the suitability of game engines for visualisation research. We present a software architecture and a visualisation framework which facilitates this task and we evaluate the suitability of a number of popular engines. We conclude with a summary of our experiences from several case studies.

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