Adaptive simulation of soft bodies in real-time

Gilles Debunne, Mathieu Desbrun, Marie‐Paule Cani, Alan H. Barr · 2002

This paper presents an adaptive technique to animate deformable bodies in real-time. Our method relies on mixed finite-volume/finite-element method applied to an arbitrary non-nested hierarchy of volumetric meshes. We achieve a guaranteed frame rate thanks to a innovative multi-resolution algorithm that locally refines of simplifies the simulated object in order to concentrate computation load where and when needed.

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