Evolving pet robot with emotional model

Naoyuki Kubota, Yusuke Nojima, N. Baba, F. Kojima, Toshio Fukuda · 2002

Deals with a pet robot with an emotional model. The robot requires several capabilities, such as perceiving, acting, communicating and surviving. Furthermore, it should learn various behaviors through interaction with its owner. This paper focuses on teaching a pet robot tricks or to dance. Basically, the owner can teach these tricks by simple communication based on trial and error. The robot performs the tricks by using a fuzzy controller, and further acquires tricks by a delta rule for online learning and a genetic algorithm for off-line learning. We use "Rag Warrior" as our pet robot. Experimental results show that this robot performs tricks through interaction with its owner.

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