Eliciting collusion features

Jussi Laasonen, Timo Knuutila, Jouni Smed · Simulation Tools and Techniques for Communications, Networks and System · 2011

Collusion is covert co-operation between participants of a game. It poses technical, game design, and communal problems to multiplayer games that do not allow the players to share knowledge or resources with other players. In this paper, we analyse experimental data from a simple two-dimensional game using synthetic players to elicit features that indicate collusion.

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