Interactive Modeling of Mushrooms
Brett Desbenoit, David Vanderhaeghe, Éric Galin, Jérôme Grosjean · HAL (Le Centre pour la Communication Scientifique Directe) · 2004
This paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a textured triangle mesh model using a procedural modeling pipeline. This approach enables us to create a vast variety of shapes easily using shape morphing.