Interactive Modeling of Mushrooms

Brett Desbenoit, David Vanderhaeghe, Éric Galin, Jérôme Grosjean · HAL (Le Centre pour la Communication Scientifique Directe) · 2004

This paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a textured triangle mesh model using a procedural modeling pipeline. This approach enables us to create a vast variety of shapes easily using shape morphing.

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