Developing games with Magic Playground

Carolina Cabral, Juana Dehanov, José Miguel Salles Dias, Rafael Bastos · 2005

This paper presents Magic Playground, a game engine that enables the development of entertainment applications with realtime gesture-based Human-Computer Interaction (HCI). We describe the main architectural elements of our system and provide a guideline on how to program the engine in order to create games. Finally, we present usability evaluation results of a game, which emulates the known Tetris game1

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