Virtual and Augmented Reality in Finance: State Visibility of Events and Risk

Soha Maad, Samir Garbaya, J.B. McCarthy, Meurig Beynon, Saïda Bouakaz, Rajagopal Nagaraj · InTech eBooks · 2010

Augmented Reality 206 representations of the real world.In that respect Virtual and Augmented reality can potentially serve two objectives (Maad et al, 2001): (a) reflecting realism through a closer correspondence with real experience, and (b) extending the power of computer-based technology to better reflect "abstract" experience (interactions concerned with interpretation and manipulation of symbols that have no obvious embodiment e.g.share prices, as contrasted to interaction with physical objects).The main motivation for using VR / AR to achieve objective (a) is cost reduction (e.g. it is cheaper to navigate a virtual environment depicting a physical location such as a theatre, a road, or a market, than to be in the physical location itself), and more scope for flexible interaction (e.g.interacting with a virtual object depicting a car allows more scope for viewing it from different locations and angles).Objective (b) can be better targeted because the available metaphors embrace representations in 3D-space (c.f.visualization of the genome).VR and AR technologies are currently widely used in the exploration of real physical objects (e.g.car, cube, molecule, etc.) or a physical location (e.g.shop, theatre, house, forest, etc..).In the course of exploration the user is immersed in the virtual scene, and can walkthrough or fly through the scene.The user's body and mind integrate with this scene.This frees the intuition, curiosity and intelligence of the user in exploring the state of the scene.In a real context, agents intervene to change the state of current objects/situations (e.g.heat acts as an agent in expanding metallic objects, a dealer acts as an agent in changing bid/ask quotes and so affects the flow of buyers and sellers).Introducing agency into a VR or an AR scene demands abstractions to distinguish user and non-user actions especially when these go beyond simple manipulation of objects by the user hand, or walking through and flying physical locations (Maad et al, 2001). How to referenceIn order to correctly reference this scholarly work, feel free to copy and paste the following: Soha Maad, Samir Garbaya, JB McCarthy, Meurig Beynon, Saida Bouakaz

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