3-D Audio Using Loudspeakers

William G. Gardner · 1998

3-D audio systems, which can surround a listener with sounds at arbitrary locations, are an important part of immersive interfaces. A new approach is presented for implementing 3-D audio using a pair of conventional loudspeakers. The new idea is to use the tracked position of the listener’s head to optimize the acoustical presentation, and thus produce a much more realistic illusion over a larger listening area than existing loudspeaker 3-D audio systems. By using a remote head tracker, for instance based on computer vision, an immersive audio environment can be created without donning headphones or other equipment. The general approach to a 3-D audio system is to reconstruct the acoustic pressures at the listener’s ears that would result from the natural listening situation to be simulated. To accomplish this using loudspeakers requires that first, the ear signals corresponding to the target scene are synthesized by appropriately encoding directional cues, a process known as “binaural synthesis,” and second, these signals are delivered to the listener by inverting the transmission paths that exist from the speakers to the listener, a process known as “crosstalk cancellation.” Existing crosstalk cancellation systems only function at a fixed listening location; when the listener moves away from the equalization zone,

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