Defining locality in genetic programming to predict performance

Edgar Galván, James A. McDermott, Michael O’Neill, Anthony Brabazon · 2010

A key indicator of problem difficulty in evolutionary computation problems is the landscape's locality, that is whether the genotype-phenotype mapping preserves neighbourhood. In genetic programming the genotype and phenotype are not distinct, but the locality of the genotype-fitness mapping is of interest. In this paper we extend the original standard quantitative definition of locality to cover the genotype-fitness case, considering three possible definitions. By relating the values given by these definitions with the results of evolutionary runs, we investigate which definition is the most useful as a predictor of performance.

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