Observations on game server discovery mechanisms

Tristan Henderson · 2002

Networked First Person Shooter (FPS) games are amongst the most popular multiuser applications on the Internet today. At any given time, there are thousands of servers available to a potential player. We describe and analyse the existing mechanisms for locating these game servers. The mechanisms are found to be inefficient and do not scale well. We propose and describe a distributed peer-to-peer server discovery mechanism. This is a work in progress.

Read the paper · More papers on PaperTik