Genetic Network Programming with Control Nodes

Shinji Eto, Shingo Mabu, Kotaro Hirasawa, Takayuki Huruzuki · 2007

Many methods of generating behavior sequences of agents by evolution have been reported. A new evolutionary computation method named Genetic Network Programming (GNP) has been also developed recently along with these trends. GNP has a directed graph structure and the search for obtaining optimal GNP becomes difficult when the scale of GNP is large. The aim of this paper is to find a well structured GNP considering Breadth and Depth of GNP searching. It has been shown that the proposed method is efficient compared with conventional GNPs from simulations using a garbage collector problem.

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