Procedural models on image synthesis for ocean animation

Cesar Tadeu Pozzer, Sergio Pellegrino · 2002

This paper presents image-synthesis techniques to define, animate and visualize scenes simulating the behavior of the open-sea surface. Wave modeling is obtained by means of the bump mapping technique. Wave texture, defined by noise functions, is applied by means of a solid-space animation technique to generate surface animation. An implementation based on the Phong model is used to determine diffuse and specular reflections. As a result of the synthesis process, a set of frames is obtained, to be used to compose the animation.

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