New Challenges for Character-Based AI for Games

Bruce M. Blumberg · 2002

Based on the recent surge in interest in both academia and the games industry in character-based AI, and in-spired by work from a range of literature from animal learning and psychology to classic AI, we suggest some potential “next steps ” towards the creation of virtual autonomous characters that are lifelike, intelligent and convey empathy. We believe that character-based AI systems can draw from and contribute to the state of the art in such areas as pattern recognition and planning. Introduction: AI’s Next Steps First things first: what is meant by character-based AI? It is a category that is especially meaningful in games, to distinguish systems that seek to simulate the behavior of a single agent from strategic AIs or turn-based game-opponent

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