A hierarchical distributed planning framework for simulated battlefield entities

Jeremy W. Baxter, R. T. Hepplewhite · 2000

We describe a hierarchy of agents that incorporates a variety of different planning systems. Agents are able to plan activities and execute them within a framework designed to support devolved planning and execution of high level tasks in a manner similar to that found in military command structures. The framework allows the more reactive behaviours of agents at the lower level of the hierarchy to be guided by more deliberative planning from agents above them in the hierarchy. This allows the group as a whole to exhibit both reactive and deliberative behaviours. Examples are given of a constraint based planner and an `anytime' route planner which both operate within the framework. The way in which execution is monitored and agents carry out replanning is described. 1. Introduction We are researching AI techniques suitable for providing intelligent opposing forces within battlefield simulations. In particular we are looking at using agent-based techniques to plan and execute ...

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