Research on instructional design model for VR supported skill training

Chunxia Li, Rong Gu, Junhao Chen · 2010

Virtual reality, with support of high interactivity, can present a virtual environment that resembles the real world. Its application in training opens new opportunities for effectively training workers with low cost and fewer hazards, and has been used in business training widely. An appropriate instructional design model that guides the development of a VR supported training environment is imperative because it is the instructional implementation of the technology that determines training outcomes. On the ground of psychological theories of skill acquisition, taking VR features into account and making reference to other ID models, this paper proposes an ID model for VR supported skill training. Overall, this model is divided into five phases: analysis, design, development, implementation, evaluation. Here, more attention will be paid on phases of analysis, design and evaluation. Further research is needed to testify the effectiveness of this model.

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