Efficient visual hull computation for real-time 3D reconstruction using CUDA

Alexander Ladikos, Selim Benhimane, Nassir Navab · 2008

In this paper we present two efficient GPU-based visual hull computation algorithms. We compare them in terms of performance using image sets of varying size and different voxel resolutions. In addition, we present a real-time 3D reconstruction system which uses the proposed GPU-based reconstruction method to achieve real-time performance (30 fps) using 16 cameras and 4 PCs.

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