A Real-Time System for Full Body Interaction with Virtual Worlds
J-M. Hasenfratz, Marc Lapierre, François X. Sillion · 2004
Real-time video acquisition is becoming a reality with the most recent camera technology. Three-dimensional models can be reconstructed from multiple views using visual hull carving techniques. However the combination of these approaches to obtain a moving 3D model from simultaneous video captures remains a technological challenge. In this paper we demonstrate a complete system architecture allowing the real-time (>