EXPERIMENTAL COMPARISON OF UNINFORMED AND HEURISTIC AI ALGORITHMS FOR N PUZZLE AND 8 QUEEN PUZZLE SOLUTION

Kuruvilla Mathew, The Society of Digital Information and Wireless Communication · International Journal of Digital Information and Wireless Communications · 2014

This paper compares the performance of popular AI techniques, namely the Breadth First Search, Depth First Search, A* Search, Greedy Best First Search and the Hill Climbing Search in approaching the solution of a N-Puzzle of size 8, on a 3x3 matrix board and for the solution of the classic 8 Queen Puzzle. It looks at the complexity of each algorithm as it tries to approaches the solution in order to evaluate the operation of each technique and identify the better functioning one in various cases. The N Puzzle and the 8 Queen is used as the test scenario. An application was created to implement each of the algorithms to extract results for each of the cases. The paper also depicts the extent each algorithm goes through while processing the solution and hence helps to clarify the specific cases in which a technique may be preferred over another.

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